Choices in gaming… or how Bethesda dropped the ball.

So I’ve been playing Starfield for the last 2 months and overall I got to say I do enjoy it. It’s a Bethesda RPG and I played the daylights out of Skyrim and Fallout 4. Starfield however has had one thing that is bothering me and it’s bothering me enough I want it on the internet.

I was doing a main story line mission and had to “acquire” an object central to the story line of the game. Well I murder hobo’d the ship “acquired” the item and on returning to the main system to turn in the quest, I got stopped and sent on this whole other story line… in the middle of the main quest. It was like watching Better Call Saul and swiching to Malcom in the Middle.

This is the “Crimson Fleet” quest line, and there isn’t a way to opt-out. You must do it or at least the initial piece of it. Which really broke the flow of the main story because when I got back to turn in my main quest thing, some really big story events happened! And they would have hit way more emotionally if I didn’t have some random dude sending me on a errand that I had no interest in.

Normally Bethesda is pretty good on letting you “Opt-In” in quest lines, this one was odd since it was pretty much foisted on to me. There were some other things about the quest line that I didn’t like. Such as “I’m a deep cover agent, but I can’t shoot my out of things” I get it from the side of I’m working for a law and order agency, but dude you hired a murder hobo… murder hobo gonna murder hobo.

Contrast this with my table top game… I sent my GM a note an hour before game on somethings I had been thinking about for my character and she sent my character on a glorious trip. It was my choice, until that point I had just been a bump on a log because that is how I wanted to play and I made a leap and I like where the initial result landed. And if I don’t like it… I can always opt out.

Unlike Bethesda and the Crimson Fleet questline.